But at the same time it took away most of the gameplay and control from the player and put it in the hands of the friendly AI so that players were left watching the action more than playing it.
It provided a very detailed environment full of monsters and action that used an engine that never had to load a new map throughout the entire experience. But it's mostly because this expansion pack, Dungeon Siege: Legends of Aranna, is plainly average and tends to bring the faults of the parent game to the forefront without being able to hide them under slick layers of production and ambiance.ĭungeon Siege was an interesting title.
This is partly because the wonder of the engine and the immersive trance Dungeon Siege cast over me has faded. Nearly a year and half later, getting back into Dungeon Siege and it's hands-off style of gameplay wasn't nearly as magical, moody, or fun as I may have hoped it would be back in the day. It wasn't exactly the deepest gameplay experience that has ever been released to stores, but it certainly had its moments. Dungeon Siege was one of those games that I liked for its style and mood.